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Episodes
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
Episodes

May 23, 2021
May 23, 2021
16 min
Owlbears - one of my favorite monstrosities to throw at my players. Sneaky ambushers? Nah. Subtlety is for chumps. In this episode we talk about the history of the owlbear, its properties, and how DMs can use them in their campaigns.

May 16, 2021
May 16, 2021
19 min
You were looking forward to an antagonist for the PCs that would last a few months. You had a plan to integrate him into two of the PCs' backstories and for a climactic battle on a volcanic rock. But the PCs were smart and found a way to kill your big bad earlier than you wanted. In this episode Jeremy discusses what you should do next and some strategies to keep it from happening in the future.

May 9, 2021
May 9, 2021
20 min
This topic was suggested by Adrian Young on the Taking 20 Facebook page. Lots of DMs burn out because they spend hours and hours preparing for gaming sessions while their players get to just show up and play. In this episode, we talk about tools that DMs can use to reduce their overall prep time before each gaming session.

May 2, 2021
May 2, 2021
18 min
Certain conditions that affect characters can have a negative effect at your table. While I don't advocate completely getting rid of some of these conditions, in this episode I talk about how DMs should use them with caution and advice for players whose characters are taken out of the fight or gaming session by one or more of these conditions.

Apr 25, 2021
Apr 25, 2021
20 min
Artifacts can be simple engines to generate adventures or powerful items wielded by the PCs to accomplish a mission or slay a powerful creature. Used without care, however, and artifacts will break your game. In a slightly long episode, we discuss the positive and negatives of artifacts and how DMs can use them in their games.

Apr 18, 2021
Apr 18, 2021
15 min
Succubi and their lesser known male cousins, the incubi: devious, corrupting masters of temptation with pleasures of the flesh and mind. How can a DM use these in a campaign? How do they fight? What would my succubus look like? Tune in and find out!

Apr 11, 2021
Apr 11, 2021
20 min
A good villain can make or break your campaign. How do you make villains that feel real, are well-rounded, and memorable for your players? Come on in and take a listen.
Edit: Yes, it's a touch over 20 minutes. I edited down and edited down and feel like I already cut too much. I'm asking for your forgiveness for the 24 extra seconds.

Apr 4, 2021
Apr 4, 2021
16 min
Magic items are supposed to be these powerful relics that can make your PCs harder, better, faster, and stronger (we'll miss you Daft Punk). So why does it feel like most players react with, "Oh, another +1 scimitar." How do you make magic items feel special in your high-magic or low-magic campaign?

Mar 28, 2021
Mar 28, 2021
19 min
Hack and slash games are fun where you don't have to worry about the emotional state of the players or NPCs and you can just throw dice. Suppose you are going to be part of a roleplay heavy campaign or want to learn to be a better role player? Here are a lucky set of 13 tips and tricks you can use to help give your character some depth.

Mar 21, 2021
Mar 21, 2021
20 min
What is it about ruins that make them so good for DMs and players? How do ruins come to be? How can a GM use ruins in a campaign and what are some tips to do so? Grab your favorite drink and let's talk about it!
