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Episodes
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
Episodes

Jan 3, 2021
Jan 3, 2021
19 min
We all remember our first time, nervously fumbling about. Maybe it was with someone you know well, perhaps a stranger. Maybe it was with a group of people you went to school with. And if we do things the right way, maybe we can be there to support someone's first time having sex...er...tabletop gaming. In this episode we talk about how we support these new players and new Game Masters at our tables.

Dec 27, 2020
Dec 27, 2020
19 min
You've been playing Skyrim and you'd like to test your players' wits by adding a clever puzzle to baffle them in their bonnets and worry them in their wigs. How do you add puzzles without making them boring or too deadly? How do you add puzzles that make sense? Tune in to find out! I'd love to hear your feedback or episode ideas to feedback@taking20podcast.com.

Dec 20, 2020
Dec 20, 2020
16 min
In the cold open, Jeremy responds to the "I'm Quitting Pathfinder 2e" video by Cody at the Youtube channel called "Taking 20" (not affiliated).
Chances are you've watched or listened to a live let's play podcast as they used music, sound effects, and visual puzzles during an episode. What are some tips for doing that in my home game? Jeremy can help with that!

Dec 13, 2020
Dec 13, 2020
16 min
I wanted to address an aspect of Critical Role's success that's mentioned too often called the Matt Mercer effect. Its most common manifestation is that every Tabletop RPG should be just like Critical Role and every DM should be just like Matthew Mercer. In this episode, Jeremy breaks down why that's simply unfair to him and to your DM.

Dec 6, 2020
Dec 6, 2020
13 min
Traps - some DMs love them and others hate them. PCs usually hate them so how do you use them effectively in your campaign? How can they go wrong? Why are Pixie farts brought up so often this week?

Nov 29, 2020
Nov 29, 2020
13 min
Mind flayers - evil alien beings with octopus heads and the ability to fry your mind from 60 feet away then eat it while you're still breathing. I know. Freaky, right? What about these monsters and their abilities? How can you use them in a campaign? Well, wonder no longer.

Nov 22, 2020
Nov 22, 2020
13 min
Let's flip the screen. What should players do to get ready for Session 0 and how can they help make the session a success? I'm glad you asked, voice in my head. Here are some tips!

Nov 15, 2020
Nov 15, 2020
17 min
Most campaigns are better when they start with a Session 0 but what the heck is a Session 0? What do you do during a Session 0 and how do you conduct one?

Nov 8, 2020
Nov 8, 2020
12 min
You're a DM and you have a story you'd like to tell but the darn Player Characters won't follow the story. What do you do? How do you handle the campaign that's not going as planned? Jeremy pulls a major piece of advice from a song from 1980s band 38 Special.

Nov 1, 2020
Nov 1, 2020
13 min
A lot of people dismiss D&D 4th Edition as a mistake but there were a lot of good aspects to that version of the game. One of them was minions which were simplified monsters used in tandem with bosses and boss fights. In this episode Jeremy suggests that bringing the concept back can spice up combat encounters.
